Rendered by Rodolfo Galvez
Art Direction by Jimmy Eriksson
Example of the template scene converted and extended into a complete building structure
Rendered with MRQ
Super stoked and proud to share this project that I worked on as one of the first 10 free-pack scenes from Quixel, released as part of the FAB launch. Desolate, decrepit and dystopian narratives are my comfort zone, so this project was an absolute joy to make. It is built exclusively with Megascans assets only (whereas simple shapes like walls and floor were done within UE). The purpose of this scene (and other samples on FAB) is to provide users with inspiration and a starting base to work on, while also teaching how even limited assets can be used creatively to make life-sized environments.
To showcase what can be done with the dioramas I made in this project, I've extended one of them into a complete building that a player can use as their base of action or simply a place to loot for scraps ;)
If you haven't yet seen this sample scene yet, please check it out here on FAB:
https://www.fab.com/listings/25f2e7e5-5cca-48a5-99a3-35c38b8240ac
Shoutout to Rodolfo Galvez - Our incredibly talented artist for creating all the marketing shots and renders..
https://www.artstation.com/rodesk