Asim Salman
Asim Salman
Environment Artist at Quixel - Epic Games
Islamabad, Pakistan

I'm Asim Salman, an Architect and self-taught Artist. I have a thing for decay, dystopia, transience and imperfection.

Skills

Art DirectionConcept ArtDigital PaintingMatte PaintingMotion Graphics3D Modeling3D VisualizationPaintingPhotographyArchitectural DesignGraphic DesignPhoto-manipulationSketchingTraditional Art

Software proficiency

3ds Max
3ds Max
AutoCAD
AutoCAD
Cinema 4D
Cinema 4D
Houdini
Houdini
Illustrator
Illustrator
Mudbox
Mudbox
Photoshop
Photoshop
SketchUp
SketchUp
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
xNormal
xNormal
Quixel Suite
Quixel Suite
V-Ray
V-Ray
Lightroom
Lightroom
Mandelbulb3D
Mandelbulb3D
Redshift
Redshift
Lumion
Lumion
Megascans
Megascans
RealityScan
RealityScan
Mixer
Mixer
Octane Render
Octane Render
ArtEngine
ArtEngine

Experience

  • Environment Artist at Quixel | Epic Games
    Islamabad, PK
    November 2023 - Present

    Working as an environment artist for in-house Quixel Megascans based environments

  • Lead Assembly Artist at Quixel | Epic Games
    Islamabad, PK
    May 2022 - September 2022

    Working as the lead artist for Megascans asset assemblies. Some of the responsibilities included:

    - Lead and manage the assembly team

    - Provide art direction to the team where necessary

    - Creation of AAA production assemblies in Unreal Engine based on multiple different biomes

    - Push asset quality through regular reviews and annotated feedback

    - Assist members of the team with personal development, portfolio building and personal artworks

    - Work collaboratively with other disciplines to problem solve and deliver assets

    - Create and maintain project documentation

    - Actively researching and exploring better strategies and methodologies for creating effecient workflows and

    techniques

  • Texture Artist at Quixel | Epic Games
    Islamabad, PK
    May 2019 - September 2022

    Worked as a specialized texture artist, primarily focusing on materials/textures for the Archviz industry (as well as general decals, brushes, metals and other surfaces). Responsibilities included:

    Creation of AAA quality specialized PBR maps (marbles, granite, parquets, tiles) mainly for the Archviz industry

    - Creation of decals, imperfections and brushes

    - Assisting in scanning surfaces

    - Processing scanned data through a specialized photogrammetry workflow using Adobe Lightroom, RealityCapture,

    3Dsmax and photoshop

    - R&D, testing and troubleshooting proprietary tools to successfully deploying hundreds of high quality assets to

    the megascans library

    - Create and maintain multiple documentations

    - Actively researching and exploring better strategies and methodologies for creating effecient workflows and

    techniques